Keeping note of the abilities each child brings to the table and using each of them to your advantage is key to turning the tide of battle in your favor. Each child possesses different skills as well as support effects, which are passive abilities that can do things such as heal the Taranis after attacking, increase attack, increase accuracy, and more. The Berman army units each have weaknesses to certain weapons, and if they are hit by that weapon, their next action can be delayed. Get used to frequently shifting the formation of the children for different situations. The gun a child is assigned to does not change, but when that child acts, what actions they take, and whether or not they are at the main gun or in a support role can be different. Each child is set to one of the Taranis's three gun turrets - the machine gun, the cannon, or the grenade launcher. Battles in Fuga: Melodies are waged between Taranis - the mighty tank discovered by six of the game's 12 child protagonists - and the Berman Army.
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